Five legendary teams. Four unforgiving rounds. One ultimate champion. The arena is ready. Are you?
Exciting gifts await our standout performers! From Carrom and Relay to Tug of War and the Final Round, every performance is your chance to shine.
🏆 ONE ULTIMATE OVERALL MVP 2026 · Three sports and the Final Round. Five teams. One legend.
Whatever you play, ACE IT! 🔥
LEGENDS ARE MADE HERE.
One leaderboard. Five teams. Every point matters.
| Position | Team | Total points | Carrom total (min) | Relay (min) | Time score |
|---|
Final ranking points appear as rounds are completed.
Step 1 — Add your points. Carrom and Relay are equally important. Each sport awards 100, 80, 60, 40 or 20 points based on final position. Add both to get your championship total.
Step 2 — If points are tied, compare time performance. We count the total duration of all four Carrom matches (wins and losses) and each team's Relay completion time. Both sports have equal weight.
Why not simply add the minutes? Carrom and Relay take different amounts of time. Instead, we compare each team's time with the fastest recorded time in that sport.
Ranking rule: More championship points ranks higher. If points are tied, the higher Combined Time Score ranks higher. If both remain tied, an organizer-supervised on-field tie-breaker decides.
🏆 Top four teams qualify for Tug of War; fifth place is eliminated.
Time Score = 50 × [(Fastest Carrom Total ÷ Team Carrom Total) + (Fastest Relay Time ÷ Team Relay Time)]
Carrom Total is the sum of all four match durations. Each sport contributes up to 50 of the 100 time-score points. The Time Score is used only to break ties and is not added to championship points. If required times are missing, the tie-break remains pending.
| Team | P | W | L | Match pts | Rank | Bonus |
|---|
Tap a match to see players, match story, stats and arena banter.
| Position | Team | Time (seconds) | Points |
|---|
One legend will be revealed after the Final Round.
Every performance counts. Make yours unforgettable.
Each sport awards 100 / 80 / 60 / 40 / 20 points to teams finishing 1st through 5th. Both sports have equal weight. Add the two scores; the top four qualify for Tug of War and the fifth team is eliminated after both sports are complete.
Overall tie-breakers: equal-weight normalized time performance from all four Carrom match durations (wins and losses) and the Relay time. Carrom ratio = fastest complete four-match Carrom total ÷ team’s complete four-match Carrom total. Relay ratio = fastest Relay time ÷ team’s Relay time. Combined performance score = (Carrom ratio + Relay ratio) ÷ 2 × 100. Higher score ranks first among teams tied on qualification points. If any required duration is missing, the tie-break is pending. An exact tie at the elimination cutoff requires an on-field decider; alphabetical ordering never eliminates a team.
Carrom and Relay are equally important: each awards 100 / 80 / 60 / 40 / 20 points by finishing position. Add both sports' points. The higher total ranks first.
If teams have equal points, we compare time performance in all four Carrom matches, including losses, and the Relay race. We don't simply add the minutes, because the sports have different durations. Instead, each team's time is compared with the fastest team in that sport, giving each sport equal weight.
Formula: Combined Time Score = 50 × [(Fastest Carrom Total ÷ Team Carrom Total) + (Fastest Relay Time ÷ Team Relay Time)]. Higher Time Score wins a points tie. The Time Score is not extra championship points. If both points and Time Score remain tied, an organizer-supervised on-field decider applies. Missing time records mean the tie-break is pending.
Top four qualify for Tug of War. Fifth place is eliminated.
Five teams play a ten-match round robin; each team faces every other team once. Each recorded win earns 2 match points during the round. Once all ten matches are complete, the final Carrom rankings award 100 / 80 / 60 / 40 / 20 tournament points.
Organizers record players, winner, match duration, queen credits and MVP. Match conduct and fouls follow the on-site referee's announced instructions.
4 × 50 m relay; 3 boys and 1 girl per team, with the girl running the last leg. Fastest valid finishing time ranks first. Final ranking points: 100 / 80 / 60 / 40 / 20. Organizers record each team's official time in seconds.
Top four teams enter IPL-style playoffs. Qualifier 1: #1 vs #2. Eliminator: #3 vs #4. Qualifier 2: loser of Qualifier 1 vs winner of Eliminator. Winner of Qualifier 1 and winner of Qualifier 2 compete in the Tug of War Final. Those same two teams compete in the Ultimate Grand Final.
Champion's Choice: The Tug of War Final winner chooses which team bowls first in the cricket bowl-out and whether their team shoots or defends the first football penalty. These choices are announced publicly.
Like the 2007 India–Pakistan T20 bowl-out: no batter; each delivery attempts to hit the stumps. Six deliveries per team. Each successful stump hit earns 50 points; a miss earns zero. Maximum: 300 points per team. The team with more stump hits wins this individual event. The selected first-bowling team starts and attempts alternate.
Five penalties per team. Each goal earns 50 points; saved and missed kicks earn zero. Maximum: 250 points per team. The team with more goals wins this individual event. The Tug of War winner chooses to shoot or defend first; teams then alternate kicks.
The combined score across Bowl Out and Penalties decides the Ultimate Champion, with a maximum of 550 regulation points per team. If combined scores tie after all six bowls and five penalties per team, play sudden-death football penalties. Each team receives one kick in each sudden-death round. If both score or both fail, continue to another round. If one scores and the other does not, that team wins after both have kicked. Sudden-death kicks do not add to regulation points.
Organizers record every attempt and its participant, and the website shows the live scores and official winner. Any on-field safety or disputed-attempt ruling is decided by the event referees.
Changes publish to all viewers. Export a backup before large edits.
Select any match to update players, match status, winner and optional fun facts. Save changes to publish.
Record each attempt, player, and outcome. Save each update to publish it live. Sudden death unlocks after all regulation attempts are complete and tied.
Select the outstanding player across Carrom, Relay, Tug of War and the Final Round. The name stays hidden until you explicitly reveal it.
Save without revealing to keep the winner secret. Public reveal is controlled by this checkbox. For safety, reveal only after the Final Round.